![]() It's also worth noting that the Occultist does increased damage against eldritch enemies, which can be very useful here. Increasing the PROT value of frontline heroes can be invaluable here, due to high damage enemies and lack of DOT attacks. Stun resistance is useful as many Cove enemies use stun attacks. Best Party For The Weald - Hound Master, Plague Doctor, Highwayman, Hellion. Conversely, blight damage is extremely useful due to low resistances and the presence of high PROT enemies with the ability to guard weaker foes. Best Party For The Cove - Occultist, Plague Doctor, Jester, Shieldbearer. If you have a Houndmaster in your team, Dog Treats can be used on oysters for a dodge buff.īleed is less effective due to fish scales.Skeleton Key is occasionally needed for locked chests.The Darkest Dungeon, being The Very Definitely Final Dungeon, is home to plenty of highly deadly enemies. Antivenom may be useful for Brackish Tide Pools. The cherry on top is that the bosses of the Cove are fairly stressing fights, so it's imperative that you manage your party's sanity prior to facing them, which is an issue that the Ghasts are all too willing to exploit.Holy Water may be useful for Fish Idols.Bandages are useful for occasional bleed attacks, specifically from Uca Crushers, who have "arterial pinch".Bring a few extra shovels for chests and oysters.Medicinal herbs are extremely useful to debuff traps and attacks, as well as curios, like Eerie Coral (to heal negative quirks) and the Fish Carcass (which gives you food).The hero only receives a few points of damage. You'll see, it's rather funny the first time a giant crab with a ton of protection attacks your hero with it's Arterial Pinch ability. Amphibians, giant crabs, flying jellyfish and other atrocities. What's your best team for the Cove So, I'm slogging through the dungeons and am finding that the Cove seems to present a bit of a tough go. Here, the monsters that await you are from the depth. Can blight and gets bonus damage when throwing daggers at blighted enemies. Leave maggots, stingers, and heavily armored enemies for last, as they are the least dangerous. The Cove, a dungeon that can hurt pretty bad. Grave Robber is good since the pick can pierce the armor of the frontliners. It is recommended to kill the Thrall as soon as possible no matter the circumstances, however. If the party is reaching high stress, target back-row shamans. If the party is low on health, consider finishing Groupers first. Order of target elimination varies depending on the party's health and stress level. You can use trinkets that increase the chances of your heroes of becoming virtuous to try and achieve this outcome.The music that plays during combat in the Cove is The Cove Battle. Whenever the Anchorman attempts to anchor a virtuous hero and fails, your party will experience stress relief. Equally, if they become virtuous after being chained, they will break the anchor. Should your hero be virtuous, they cannot be anchored. The Sunken Crew will resummon the Anchorman after you have defeated it. Your hero will automatically be released from the anchor status when their stress bar is completely filled or if you kill the Anchorman. I need some recommendations on forming a team that is good on missions in the cove on all levels and fighting against both the Siren and the Drowned crew. However, the anchored hero can still use any of their moves. Optimal Team against the Cove, Siren and the Drowned Crew. Additionally, when a hero has been anchored, the Sunken Crew will get a massive buff. ![]() He is one of the reanimated scholars that collaborated with the Ancestor, murdered and then brought back with much of his intellect intact, but with little to no humanity remaining. These are straightforward, though they make a couple r. The Necromancer is an Unholy/Eldritch boss that appears in the Ruins. While anchored, your hero cannot be moved, their stress will slowly increase, and the Sunken Crew will periodically regain some health. Each one has a different playstyle and excels in different scenarios. ![]() In contrast to the other locations in the game, there are no single-type enemies here (like Unholy for Ruins, or Eldritch for Cove), meaning that character classes won't have any advantage here. Yes, while this one I dont think its too important on some heroes, on someone who is gonna be a primary healer in most teams comps he is, it is actually important. This annoying add will then use "Heave to!" to anchor your first hero. 39 112 Next Locations Warrens Prev Locations Ruins Weald is the second location unlocked for the player. He will be the best in the Cove and in the Darkest Dungeon eventually. The Sunken Crew will use "All Hands On Deck!" as its first move, which moves one of your heroes to position one and summons a Drowned Anchorman. The Sunken Crew is an Unholy enemy that takes up three positions.
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